Hi, my name is Aaron Do and I am a graduate from California State Polytechnic University, Pomona with a Bachelors in Computer Science.
Some skills I developed: Web Development, Mobile App Development, Game Development, Research, Boston Dynamics Spot
Non-coding hobbies: Drawing, Cooking, Gardening, Working Out
Designed website through GoDaddy, and conducted extensive research in customer appeal to maximize web traffic.
Formulated presentations based on data modeling, data representation, and entity relations in weekly progress reports.
Learned how to create database based on information from entity relationship diagram.
References: Director of Business Accounts - Lena Sardesai - (703) 297-2275
California State Polytechnic University, Pomona
Research Assistant • Jan, 2022 — May, 2022
Led team in creating a VR experience utilizing XR technology and hardware
Managed school website and conducted inventory on VR equipment.
Explored the HTC Vive and Oculus Quest 2 unique set of functionalities.
Collaborated with professor in discovering new methodologies for applying VR in existing applications
References: Assistant Professor - Markus Eger - meger@cpp.edu
The Coder School
Code Coach • Oct, 2023 — Present
Led coding classes for students of various age groups, fostering a positive and engaging learning environment.
Developed and implemented curriculum focused on programming languages such as Python, Java, and Scratch.
Provided individualized guidance and support to students, tailoring instruction to their skill levels and interests.
References: General Manager - Mark Freedkin - mark@thecoderschool.com
Education
California State Polytechnic University, Pomona
Bachelor of Science, Computer Science • 2019 — 2023
Major: Computer Science - GPA 3.87
Awards/Honors: Summa Cum Laude, President's List, Research Distinction
University of California, Irvine
Master of Computer Science • 2024 — 2025
Major: Computer Science - GPA N/A
Awards/Honors: N/A
Projects
Snowdown VR
Duration: Jan, 2022 — May, 2022
Description: A tower defense game inspired by popular games such as Clash Royale and Battle Cats.
Led multidisciplinary team
Developed VFX using Unity VFX Graph
Applied Unity navmesh path find to enemy AI
Implemented weapon and health system in C#
Created 'Game Over' animation and scene
An Agent-Based Approach for Leveraging Compartmental Epidemiology Models for Analysing Disease Spread
Duration: Jul, 2022 — Jan, 2023
Description: Agent-Based Models (ABMs) are a dynamic, computational approach that represents individuals, groups, or organizations as autonomous software agents that all interact, influence, and adapt to their surrounding. The objective of this project is to apply ABMs to complex systems, such as disease spread, to simulate real-world scenarios.
Explored the field of ABMs to model complex and adaptive systems, such as the transmissions of diseases and its iteractions with the human population
Developed model in Repast Suite platform to utilize its parallel computation resources on large scale ABM methodology
Created and executed simulation on Python using synthetic, million node Watts-Strogatz network
Applied compartmental epidemiology models on Agent-Based Model paradigm to simulate real-world scenarios, validated with real-world data from the Coronavirus Disease of 2019, provided by the U.S. Centers for Disease Control and Prevention.
Authored research journal accepted by the Computer Science Conference for CSU Undergraduates (CSCSU 2023)
Description: Art idea generator and social media app developed in ReactJS and Flutter with AWS Amplify as the backend. Users can participate in monthly challenges to compete and see what other artist made. This app was inspired by r/Photoshop battles and other art posting platforms.
Prototype and Wireframed using Figma
Utilized AWS Amplify to mode data in GraphQL format, allowing users to create, modify, and delete posts
Generated authentication methods that allowed users to sign in and create posts based on permission levels